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Old Dec 20, 2007, 04:17 PM // 16:17   #21
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Quote:
Originally Posted by ZenRgy
Gale = 2 seconds
Slippery = 1 second?

Unless the descriptions are wrong.
Nope, all KDs last for 2 seconds unless otherwise stated in the skill description.
Gale's description is mere redundancy, stating it lasts for 2 seconds.
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Old Dec 21, 2007, 05:13 AM // 05:13   #22
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Quote:
Originally Posted by ZenRgy
Why glowing ice? All you need to manage energy is glyph and your attunement. Glowing ice seems a bit overkill.

Personally I'd throw some points into air and bring gale instead of slippery ground, the KD is longer and it's not conditional and the exhaustion shouldn't be a problem if you're smart with it.
Still could you explain to me how glyph of immolation does e-managment?

All he has is water attune. So glowing ice is right now a must.
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Old Dec 21, 2007, 08:19 AM // 08:19   #23
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Glyph of Lesser Energy.
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Old Dec 21, 2007, 03:56 PM // 15:56   #24
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Which he doesn't have in his bar.
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